Club Invention is an exciting afterschool program where your students will learn through hands-on fun. Children in grades one through six are immersed in adventures that encourage creative problem-solving and enhance their understanding of essential STEM concepts.
Educational quality and integrity are of the highest importance to Club Invention. Developed by educators, the innovative, carefully tested curricula align with national and state standards. The program also provides teachers a valuable and challenging professional development opportunity to apply new teaching methods and view the learning environment in imaginative ways.
Launched nationally in 2003 by the National Inventors Hall of Fame Foundation, Club Invention is hosted by local schools and community centers.
For more information on Club Invention, please call 800.968.4332.
The town of Unlucky has a most accurate name. Destroyed by an earthquake, the town must now rebuild. Children help architect and engineer Archie Tek to design and construct the buildings that will bring the town back to life. From building simple tents and elaborate town structures to imploding buildings, children race to change the town name from “Unlucky” to “Lucky.”
The Club Invention program travels back to the Middle Ages to recreate an environment that was familiar during those times. Applying the lifestyle and science concepts that were known to people of that time, children create jewelry and coats of arms, explore the concept of buoyancy as they build boats that float, construct tall towers and drawbridges and fabricate catapults to storm castle walls!
A world-famous science magazine needs the help of children to get the next month’s issue of the magazine on the streets. Solve readers’ questions, design and print a new magazine cover, and map a delivery route to guarantee the speedy arrival of magazines to customers.
Ever wonder what it’s like to fly like a bird or see the world as an astronaut does? In Flight Sight, children investigate flight from different views of the Earth. Exploring perspective, creating three-dimensional maps, building a flight simulator for pilots and designing a flight craft of the future are all part of the fun!
Explore Planet ROG… a planet far from Earth with friendly natives and an environment rich in minerals. In the harsh conditions of outer space, children first repair their spaceship using tools that they invent. Upon reaching Planet ROG, children design shelters, encounter the friendly planet natives and mine and transport minerals found on the planet before returning home.
Inventive games are the focus of this fast-paced program of competition and entertainment. What will children create to keep gravity in check as they run a race? How will they keep a cracker and shaving cream tower from falling over? Can a parachute made of garbage bags really foil the effect of gravity and land gently? All of these questions will be answered by children during these days of physics (and physical) fun!
The Saving Our Species organization (SOS) has contacted the Club Invention program and asked participants to help protect and save animal homes across the United States. From roving black bears to Indiana Bats, children invent devices that will help save endangered species.
Children hear of the extreme build-up of trash in the North Pacific Central Ocean Gyre between California and Hawaii. They must figure out if it truly is an island, what it is made up of, and what can be done to keep it from growing. As a crew, children will be faced with ocean research challenges along the way – designing trawls, testing water quality, and creating their own underwater investigation equipment.
Inspired by the comics of real life inventor superheroes from the National Inventors Hall of Fame, children create solutions to STEM-based challenges including creating alternative energy power source prototypes, chasm-crossers and water filters, and apply mathematics to rescue Echo and Axon. Teams are challenged to prototype their own story using an inventor’s tool chest to design devices for Echo and Axon, and their little camera-bot, Gidge! Finally, the experience ends with
a celebration as participants find the inventors within themselves.